I did say this is also a blessing and that is true. Levels also have a certain openness to them that is never really explored – lots of areas have parts to them that don’t really serve a purpose, and are just a stretch of land containing nothing to do. It is far too fond of just making things undoable than removing them leftover from its archaic level design. There are these small issues like floating platforms that can’t be jumped on, or boxes that are the right height but have invisible barriers. Jumping just feels a bit clumsy and areas feel far too easy to manipulate. And this means that its controls aren’t nearly as stable or smooth as I would like from a game in 2020. It’s nice to play something that feels a little old but it also pales in comparison to practically every platformer on the market. This is both a blessing and a curse for general enjoyability. This is fundamentally the same game from 2003: the levels, combat, platforming and everything else feel the same. You must come back, fight off Romans, and figure out puzzles to make your way through each level. After hunting animals and chasing your dog (Dogmatix) you spot your village on fire. Asterix and Obelisk take up residence in a small village, making them in one of the only villages not taken. Taking place in 50 B.C., the region of Gaul has been occupied by Roman soldiers.
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